Generic RolePlay
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Generic RolePlay DARKRP rules

The following is subject to change at any time, failure to comply with the rules will result in punishment from staff.

General Rules

  1. No RDM (Random Death Match), this means to kill someone without any roleplay reason.
  2. Do not abuse arrest tools (or RDA).
  3. Don’t abuse adverts, meaning using adverts as a way of communication, advert is meant for advertisement of business, or raid/mug.
  4. Don’t raid on jobs that don’t start with raid tools.
  5. Don’t failrp, this is considered but not limited to; not abiding cooldowns, not following fearrp, or not following class rules
  6. Do not self supply as an arms dealer, you will receive a punishment based on the severity your self supplying
  7. During a mug, you may kill the person mugging you
  8. You cannot mug, or raid as a police officer, civilian, or arms dealer.
  9. You may not add more than two actions in a single advert bind (such as RAID/ASSIST)
  10. You may tell players to go away from your base/establishment by saying /advert Go away 1/2/3 , if they do not go away by the third warning, you may kill them (abuse will result in punishment)
  11. If you accidentally hit a bind, or break an advert rule, you are required to advert VOID in the chat, VOID in chat means that the action voided is no longer in roleplay, example; voiding a raid because you accidentally hit a raid bind. (Do not abuse)

Basing Rules

  1. No blackout bases, this means there is no way to distinguish the walls from the floor
  2. No trap bases. This means making rooms designed to kill the player.
  3. No crouch bases, this is making the player crouch through a section of your base.
  4. Keypads must be easy to find, and must be directly next or on the object it is meant to open.
  5. All keypads should be on both sides of their door, this does not include windows.
  6. Do not no-collide on a one-way prop.
  7. To shoot a raider during a raid, both players must be able to see each other clearly so the raider can fight back.
  8. All bases with corridors must be two players wide.
  9. A base can have a max of 4 fading doors 5 if its a megabase, not including windows, and vaults
  10. A vault can only carry entities.
  11. If you own a megabase, all doors inside the megabase must be owned.
  12. KOS signs may not be placed when there is a building sign present
  13. KOS signs may not KOS a specific job (eg: KOS police).
  14. KOS signs can KOS specific people. Those must be listed.
  15. KOS signs may not have unreasonable KOS’ such as “Kos if annoying” or “Kos all reasons”
  16. If you have a building sign, you may not put entities in your base.
  17. KOS lines cannot be an outrageous size (ex; the entire sidewalk) KOS lines should be at a maximum 3-4 players big.
  18. You may not build bases on the sidewalk or in the middle of a road.
  19. You cannot use invisible props

Raid Rules

  1. Cooldowns between raids are 5 minutes, however the cooldown for raids is 15 minutes if you wish to raid the same base twice in a row.
  2. PD raids and bankraids have cooldowns of 15 minutes
  3. To start a raid, you must do /advert Raid , if you die, the raid ends, a raid cannot last more than ten minutes, if it goes on for longer, than the raid ends.
  4. To start a PD/Bank raid, you must do /advert PDRAID/BANKRAID
  5. To assist in a raid you must do /advert assist , in the chat, the raider may decline your assist however.
  6. Only jobs that start with raiding tools may raid
  7. If you die during a raid, you may not re-enter your base or defend it until the raid is over
  8. Bank security who die during a bank raid may not defend or re-enter the bank until the bank raid is over
  9. PD/BANK raids will automatically end after 15 minutes, or everyone in the raid dies
  10. PD/BANK raids can only happen when there are at least 3 police officers online (However there must be at least 5 police officers for all loot to be available)

Job Rules

Below are the job specific rules, please read them carefully.

Theif/Raider jobs

  1. Thief and raider jobs are any jobs that are allowed to mug or raid
  2. Follow raid rules at all times
  3. You may mug people for a minimum of 1k, and a maximum of 15k.
  4. Initiate a mug through advert; example: /advert MUG! Give me 15k or die!
  5. Mug cooldown is 2 minutes, 8 minutes if you want to mug the same person twice.

Civilian Jobs

  1. Civilian jobs count as any job under the civilian category.
  2. You may not raid as a civilian
  3. You cannot mug as a civilian

Hobo Rules

  1. You may not own a gun as a hobo
  2. You may not own doors as a hobo
  3. You may not mug as a hobo
  4. You may not raid as a hobo
  5. You can make homes on the road or sidewalk.

Arms Dealer rules

  1. Don’t self supply
  2. You may not raid
  3. You may not mug
  4. You may force people to pay a maximum of 15% more than the actual weapon/shipment costs.

Police rules

  1. You may only raid with a valid reason; such as suspecting illegal things are in someone’s base.
  2. You may make checkpoints along the roads to search people
  3. You may not commit crimes.

Mayor rules

  1. You may not make absurd laws such as “no jaywalking”.
  2. Follow all rules for police officers.
  3. You cannot make drugs, money printers, or mugging/raiding legal.

Guard rules

  1. You can be paid to guard bases. You may charge a maximum of 10k
  2. Bank guards may only guard the bank

Cultist rules

  1. You may /advert SACRIFICE to be able to kill 3 people
  2. You are KOS upon adverting sacrifice
  3. Cultist god is KOS at all times

Sewer monster rules

  1. You are KOS at all times
  2. To go onto surface, you must /advert Surface Raid
  3. You can kill any humans on sight.
  4. If all sewer monsters die you must advert Surface raid over.
  5. There is a cooldown of 2 minutes between each surface raid

VIP role rules

  1. Legal weed shop owners may only own 4 weed plants
  2. Black market dealer must follow dealer rules.
  3. Doomguy can KOS cultists at all times (however cannot spawn kill them)
  4. VIP jobs should follow the rules of the category they are in

Hitman rules

  1. Hitmen must announce when they accept a hit, must advert /advert HIT ACCEPTED
  2. Hitmen may not raid unless they spawn with raid tools.
  3. Upon killing the person of the hit, you must advert “HIT COMPLETE”
  4. Upon dying you must advert “HIT FAILED”

Mafia/Irish Mob rules

  1. They follow raid rules, and mug rules.
  2. They are commanded by their respective bosses.

Credits:

Jack Hellmere_79 (did the HTML for the rules)